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	<title>Comments on: Rotating A Sprite Towards An Object In XNA</title>
	<atom:link href="http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna/feed" rel="self" type="application/rss+xml" />
	<link>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna</link>
	<description>Call Yourself.</description>
	<lastBuildDate>Wed, 08 Sep 2010 04:17:06 +0000</lastBuildDate>
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	<item>
		<title>By: XNA User</title>
		<link>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna/comment-page-1#comment-31</link>
		<dc:creator>XNA User</dc:creator>
		<pubDate>Sat, 26 Dec 2009 21:36:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=8#comment-31</guid>
		<description>Oh dude this is Epic, searched so much for the solution, got there calculating an own type of Vector angles, and now the Solution for both (Drawing angle = rotation, moving direction)
is there in 3 lines of code. Dunno which Blog this is but i start loving the Author :)</description>
		<content:encoded><![CDATA[<p>Oh dude this is Epic, searched so much for the solution, got there calculating an own type of Vector angles, and now the Solution for both (Drawing angle = rotation, moving direction)<br />
is there in 3 lines of code. Dunno which Blog this is but i start loving the Author <img src='http://www.berecursive.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Tayron</title>
		<link>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna/comment-page-1#comment-27</link>
		<dc:creator>Tayron</dc:creator>
		<pubDate>Fri, 04 Dec 2009 19:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=8#comment-27</guid>
		<description>thank you! a very helpful tutorial!:)</description>
		<content:encoded><![CDATA[<p>thank you! a very helpful tutorial!:)</p>
]]></content:encoded>
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	<item>
		<title>By: Aleksandar Toplek</title>
		<link>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna/comment-page-1#comment-24</link>
		<dc:creator>Aleksandar Toplek</dc:creator>
		<pubDate>Thu, 15 Oct 2009 11:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=8#comment-24</guid>
		<description>Great tutorial! It is just what i searched for a lot of hours... hehe! so easy

TNX</description>
		<content:encoded><![CDATA[<p>Great tutorial! It is just what i searched for a lot of hours&#8230; hehe! so easy</p>
<p>TNX</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Grand</title>
		<link>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna/comment-page-1#comment-10</link>
		<dc:creator>Grand</dc:creator>
		<pubDate>Wed, 10 Dec 2008 20:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=8#comment-10</guid>
		<description>Thanks, dude! You are really help me.</description>
		<content:encoded><![CDATA[<p>Thanks, dude! You are really help me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam</title>
		<link>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna/comment-page-1#comment-6</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 30 Jul 2008 22:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=8#comment-6</guid>
		<description>I was unsure on the paramaters to use in the draw method, namely what the origin paramter should be.Now I see you use the middle of the square as the origin, Thanks.</description>
		<content:encoded><![CDATA[<p>I was unsure on the paramaters to use in the draw method, namely what the origin paramter should be.Now I see you use the middle of the square as the origin, Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paddy</title>
		<link>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna/comment-page-1#comment-5</link>
		<dc:creator>Paddy</dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=8#comment-5</guid>
		<description>Sorry there, I had accidentally put 4 w&#039;s in the URL! The link works now :D

What trouble are you having and I&#039;ll gladly help clarify?</description>
		<content:encoded><![CDATA[<p>Sorry there, I had accidentally put 4 w&#8217;s in the URL! The link works now <img src='http://www.berecursive.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>What trouble are you having and I&#8217;ll gladly help clarify?</p>
]]></content:encoded>
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	<item>
		<title>By: Adam</title>
		<link>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna/comment-page-1#comment-3</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 30 Jul 2008 03:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=8#comment-3</guid>
		<description>Hi, I&#039;m having trouble getting this working, and the the Source code link appears to be broken. Is there any way someone can host the source files? 

Thanks.</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m having trouble getting this working, and the the Source code link appears to be broken. Is there any way someone can host the source files? </p>
<p>Thanks.</p>
]]></content:encoded>
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