I started making a Tower Defense Game which I will be sharing soon, including all my trials and tribulations and the theory behind it. Whilst making it I came across an interesting problem, which was how to tell whether or not the user could place the tower where they currently have the cursor. I thought about it for a while and then decided that the best method would be a sort of collision texture whereby you have a texture ‘underneath’ the main texture which outlines the areas where a tower can and cannot be placed (thought this texture is never actually rendered).
Be Recursive
Call Yourself.Collision Textures and 2DRenderTargets in XNA
December 28th, 2008 by PaddyI started making a Tower Defense Game which I will be sharing soon, including all my trials and tribulations and the theory behind it. Whilst making it I came across an interesting problem, which was how to tell whether or not the user could place the tower where they currently have the cursor. I thought about it for a while and then decided that the best method would be a sort of collision texture whereby you have a texture ‘underneath’ the main texture which outlines the areas where a tower can and cannot be placed (thought this texture is never actually rendered).
Restore Windows XP Theme (Luna Theme)
December 22nd, 2008 by PaddyThought I’d post a quick entry on how to restore your Windows XP theme if it goes awry. I recently just fixed my sister’s computer by removing a ton of Malware and Viruses from it, and after I was done the Windows XP theme changed to the classic theme. I went to change it back in Window’s Display Properties, but to my chargrin it wasn’t even listed as an option! So after much tinkering around and comparing of her PC to laptop, I realized the theme must be corrupted.
Sprite Sheets in XNA: Auto-Movement
July 31st, 2008 by PaddyYou may want to start from my previous article on Keyboard Movement
If you begin from my previous article then you should already have a decent template for what we’re about to create, which is auto-movement! We’ve all played games such as Final Fantasy or Pokemon that have sprites that walk around say, in a circle, or back and forth along a path. Of course, they don’t just glide around, they walk like you do when you move. Therefore, in order to create a non-playable character (NPC) that uses the same animation method we do, lets add the ability to create an auto-moving character.
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