Collision Textures and 2DRenderTargets in XNA

December 28, 2008

I started making a Tower Defense Game which I will be sharing soon, including all my trials and tribulations and the theory behind it. Whilst making it I came across an interesting problem, which was how to tell whether or not the user could place the tower where they currently have the cursor. I thought [...]

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Sprite Sheets in XNA: Auto-Movement

July 31, 2008

You may want to start from my previous article on Keyboard Movement If you begin from my previous article then you should already have a decent template for what we’re about to create, which is auto-movement! We’ve all played games such as Final Fantasy or Pokemon that have sprites that walk around say, in a [...]

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Sprite Sheets in XNA: Keyboard Movement

July 17, 2008

You may want to start from my previous article, Sprite Sheet Basics before beginning here! Previously we explored the basics of animating a sprite sheet in XNA, but we only allowed the Sprite Sheet to do literally that, animate. Here we will begin to put our new skills into use by allowing our user to [...]

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