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<channel>
	<title>Be Recursive</title>
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	<link>http://www.berecursive.com</link>
	<description>Call Yourself.</description>
	<lastBuildDate>Mon, 31 Dec 2012 12:31:10 +0000</lastBuildDate>
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		<title>Transferring files to an Amazon EC2 instance (setting up SFTP)</title>
		<link>http://www.berecursive.com/2012/amazon-ec2/transferring-files-to-an-amazon-ec2-instance-setting-up-sftp</link>
		<comments>http://www.berecursive.com/2012/amazon-ec2/transferring-files-to-an-amazon-ec2-instance-setting-up-sftp#comments</comments>
		<pubDate>Mon, 31 Dec 2012 12:29:08 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Amazon EC2]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/?p=211</guid>
		<description><![CDATA[Just a quick tutorial on the basic steps to get SFTP set up and running on an Amazon EC2 instance. First you need to launch an instance. In this particular case I assume the use of the Amazon EC2 web interface and not the command line tools. If you wish to use the command tools [...]]]></description>
		<wfw:commentRss>http://www.berecursive.com/2012/amazon-ec2/transferring-files-to-an-amazon-ec2-instance-setting-up-sftp/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Maven dependency for org.netbeans.* (AbsoluteLayout) in a Swing application</title>
		<link>http://www.berecursive.com/2011/java/maven-dependency-for-org-netbeans-absolutelayout-in-a-swing-application</link>
		<comments>http://www.berecursive.com/2011/java/maven-dependency-for-org-netbeans-absolutelayout-in-a-swing-application#comments</comments>
		<pubDate>Sun, 11 Dec 2011 12:01:14 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Java]]></category>
		<category><![CDATA[absolutelayout]]></category>
		<category><![CDATA[dependency]]></category>
		<category><![CDATA[java]]></category>
		<category><![CDATA[maven]]></category>
		<category><![CDATA[netbeans]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/?p=194</guid>
		<description><![CDATA[Just a quick post about how to resolve dependency errors in Netbeans when setting up Maven for a Swing application. I struggled to find any information on which repositories to use so thought I would post in case other people had the same issues as me. If you create a Maven project and add existing Swing .java [...]]]></description>
		<wfw:commentRss>http://www.berecursive.com/2011/java/maven-dependency-for-org-netbeans-absolutelayout-in-a-swing-application/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Adding a Custom Configuration in CMake</title>
		<link>http://www.berecursive.com/2011/cmake/adding-a-custom-configuration-in-cmake</link>
		<comments>http://www.berecursive.com/2011/cmake/adding-a-custom-configuration-in-cmake#comments</comments>
		<pubDate>Tue, 20 Sep 2011 11:04:21 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[CMake]]></category>
		<category><![CDATA[cmake]]></category>
		<category><![CDATA[visual studio]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/?p=186</guid>
		<description><![CDATA[To add a custom configuration to a CMake build (which only applies to multi-generators such as Visual Studio): list(APPEND CMAKE_CONFIGURATION_TYPES DEBUGX64) list(REMOVE_DUPLICATES CMAKE_CONFIGURATION_TYPES) &#160; set(CMAKE_CONFIGURATION_TYPES &#34;${CMAKE_CONFIGURATION_TYPES}&#34; CACHE STRING &#34;Semicolon separated list of supported configuration types [Debug&#124;Release&#124;MinSizeRel&#124;RelWithDebInfo&#124;Debug-x64]&#34; FORCE) &#160; set(CMAKE_C_FLAGS_SUPERDUPER &#34;-flagone -flagtwo&#34; CACHE STRING &#34;Flags used by the compiler during debugx64 builds&#34;) set(CMAKE_CXX_FLAGS_SUPERDUPER &#34;-flagone -flagtwo&#34; CACHE [...]]]></description>
		<wfw:commentRss>http://www.berecursive.com/2011/cmake/adding-a-custom-configuration-in-cmake/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Installing vsftpd on an Amazon EC2 Ubuntu instance</title>
		<link>http://www.berecursive.com/2011/amazon-ec2/installing-vsftpd-on-an-amazon-ec2-ubuntu-instance</link>
		<comments>http://www.berecursive.com/2011/amazon-ec2/installing-vsftpd-on-an-amazon-ec2-ubuntu-instance#comments</comments>
		<pubDate>Sun, 21 Aug 2011 09:21:57 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Amazon EC2]]></category>
		<category><![CDATA[amazon ec2]]></category>
		<category><![CDATA[filezilla]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[ubuntu]]></category>
		<category><![CDATA[vsftpd]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/?p=179</guid>
		<description><![CDATA[You may want to start from my new article on using SFTP which is the recommended file transfer method Just a quick tutorial on the basic steps to get ftp setup and running on an Amazon EC2 instance. I assume you have already launched an ubuntu instance and have configured it for shell access (ssh). [...]]]></description>
		<wfw:commentRss>http://www.berecursive.com/2011/amazon-ec2/installing-vsftpd-on-an-amazon-ec2-ubuntu-instance/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Google Nexus S Twitter Puzzle Solutions</title>
		<link>http://www.berecursive.com/2010/puzzle/google-nexus-s-twitter-puzzle-solutions</link>
		<comments>http://www.berecursive.com/2010/puzzle/google-nexus-s-twitter-puzzle-solutions#comments</comments>
		<pubDate>Wed, 08 Dec 2010 21:02:11 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[advert]]></category>
		<category><![CDATA[anagram]]></category>
		<category><![CDATA[birthday]]></category>
		<category><![CDATA[creampuff]]></category>
		<category><![CDATA[fibonacci]]></category>
		<category><![CDATA[gingerbread]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[nexus s]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/?p=142</guid>
		<description><![CDATA[Google has recently launched a new campaign of posting puzzles on it&#8217;s twitter page. I am a big fan of puzzles and although I have turned up late to these first two puzzles I am going to document the solutions I got for them. Positing the first correct answer for the Nexus S campaign will [...]]]></description>
		<wfw:commentRss>http://www.berecursive.com/2010/puzzle/google-nexus-s-twitter-puzzle-solutions/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Facebook fb:multifriendselector in iFrame</title>
		<link>http://www.berecursive.com/2010/facebook/facebook-fbmultifriendselector-in-iframe</link>
		<comments>http://www.berecursive.com/2010/facebook/facebook-fbmultifriendselector-in-iframe#comments</comments>
		<pubDate>Thu, 19 Aug 2010 10:10:37 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Facebook]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[javascript]]></category>
		<category><![CDATA[multifriendselector]]></category>
		<category><![CDATA[new javascript sdk]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/?p=136</guid>
		<description><![CDATA[Just a quick post to try and help people who are having trouble with the Facebook multi-friend-selector in an Iframe. It took my ages to figure out how to get it not be cut off using the new Javascript SDK. As you know you need to use the fb:serverFbml tag in order to display an [...]]]></description>
		<wfw:commentRss>http://www.berecursive.com/2010/facebook/facebook-fbmultifriendselector-in-iframe/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Collision Textures and 2DRenderTargets in XNA</title>
		<link>http://www.berecursive.com/2008/c/collision-textures-and-2drendertargets-in-xna</link>
		<comments>http://www.berecursive.com/2008/c/collision-textures-and-2drendertargets-in-xna#comments</comments>
		<pubDate>Sun, 28 Dec 2008 03:00:01 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[collision textures]]></category>
		<category><![CDATA[placement]]></category>
		<category><![CDATA[tower defence]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[xna 3.0]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=97</guid>
		<description><![CDATA[I started making a Tower Defense Game which I will be sharing soon, including all my trials and tribulations and the theory behind it. Whilst making it I came across an interesting problem, which was how to tell whether or not the user could place the tower where they currently have the cursor. I thought [...]]]></description>
		<wfw:commentRss>http://www.berecursive.com/2008/c/collision-textures-and-2drendertargets-in-xna/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Restore Windows XP Theme (Luna Theme)</title>
		<link>http://www.berecursive.com/2008/windows/restore-windows-xp-theme-luna-theme</link>
		<comments>http://www.berecursive.com/2008/windows/restore-windows-xp-theme-luna-theme#comments</comments>
		<pubDate>Mon, 22 Dec 2008 04:53:08 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[Windows]]></category>
		<category><![CDATA[luna]]></category>
		<category><![CDATA[restore xp theme]]></category>
		<category><![CDATA[restoring theme]]></category>
		<category><![CDATA[theme]]></category>
		<category><![CDATA[windows xp]]></category>
		<category><![CDATA[xp theme]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=91</guid>
		<description><![CDATA[Thought I&#8217;d post a quick entry on how to restore your Windows XP theme if it goes awry. I recently just fixed my sister&#8217;s computer by removing a ton of Malware and Viruses from it, and after I was done the Windows XP theme changed to the classic theme. I went to change it back [...]]]></description>
		<wfw:commentRss>http://www.berecursive.com/2008/windows/restore-windows-xp-theme-luna-theme/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sprite Sheets in XNA: Auto-Movement</title>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-auto-movement</link>
		<comments>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-auto-movement#comments</comments>
		<pubDate>Thu, 31 Jul 2008 14:45:21 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[auto-movement]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[patrolling]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[sprite movement]]></category>
		<category><![CDATA[sprite sheets]]></category>
		<category><![CDATA[xna 2.0]]></category>
		<category><![CDATA[xna 3.0]]></category>
		<category><![CDATA[XNA CTP]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=81</guid>
		<description><![CDATA[You may want to start from my previous article on Keyboard Movement If you begin from my previous article then you should already have a decent template for what we&#8217;re about to create, which is auto-movement! We&#8217;ve all played games such as Final Fantasy or Pokemon that have sprites that walk around say, in a [...]]]></description>
		<wfw:commentRss>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-auto-movement/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Sprite Sheets in XNA: Keyboard Movement</title>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-keyboard-movement</link>
		<comments>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-keyboard-movement#comments</comments>
		<pubDate>Thu, 17 Jul 2008 14:26:23 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[2D animation]]></category>
		<category><![CDATA[animate sprite sheet]]></category>
		<category><![CDATA[character walk]]></category>
		<category><![CDATA[keyboard control]]></category>
		<category><![CDATA[move sprite sheet]]></category>
		<category><![CDATA[move sprite with keyboard]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[sprite movement]]></category>
		<category><![CDATA[sprite sheets]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[spritesheet]]></category>
		<category><![CDATA[xna 4.0]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=50</guid>
		<description><![CDATA[You may want to start from my previous article, Sprite Sheet Basics before beginning here! Previously we explored the basics of animating a sprite sheet in XNA, but we only allowed the Sprite Sheet to do literally that, animate. Here we will begin to put our new skills into use by allowing our user to [...]]]></description>
		<wfw:commentRss>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-keyboard-movement/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
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