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	<title>Be Recursive</title>
	<link>http://www.berecursive.com</link>
	<description>Call Yourself.</description>
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		<title>Facebook fb:multifriendselector in iFrame</title>
		<description><![CDATA[Just a quick post to try and help people who are having trouble with the Facebook multi-friend-selector in an Iframe. It took my ages to figure out how to get it not be cut off using the new Javascript SDK. As you know you need to use the fb:serverFbml tag in order to display an [...]]]></description>
		<link>http://www.berecursive.com/2010/facebook/facebook-fbmultifriendselector-in-iframe</link>
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		<title>Collision Textures and 2DRenderTargets in XNA</title>
		<description><![CDATA[I started making a Tower Defense Game which I will be sharing soon, including all my trials and tribulations and the theory behind it. Whilst making it I came across an interesting problem, which was how to tell whether or not the user could place the tower where they currently have the cursor. I thought [...]]]></description>
		<link>http://www.berecursive.com/2008/c/collision-textures-and-2drendertargets-in-xna</link>
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		<title>Restore Windows XP Theme (Luna Theme)</title>
		<description><![CDATA[Thought I&#8217;d post a quick entry on how to restore your Windows XP theme if it goes awry. I recently just fixed my sister&#8217;s computer by removing a ton of Malware and Viruses from it, and after I was done the Windows XP theme changed to the classic theme. I went to change it back [...]]]></description>
		<link>http://www.berecursive.com/2008/windows/restore-windows-xp-theme-luna-theme</link>
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		<title>Sprite Sheets in XNA: Auto-Movement</title>
		<description><![CDATA[You may want to start from my previous article on Keyboard Movement If you begin from my previous article then you should already have a decent template for what we&#8217;re about to create, which is auto-movement! We&#8217;ve all played games such as Final Fantasy or Pokemon that have sprites that walk around say, in a [...]]]></description>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-auto-movement</link>
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		<title>Sprite Sheets in XNA: Keyboard Movement</title>
		<description><![CDATA[You may want to start from my previous article, Sprite Sheet Basics before beginning here! Previously we explored the basics of animating a sprite sheet in XNA, but we only allowed the Sprite Sheet to do literally that, animate. Here we will begin to put our new skills into use by allowing our user to [...]]]></description>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-keyboard-movement</link>
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		<title>Sprite Sheets in Xna: The Basics</title>
		<description><![CDATA[When designing 2D games, many of has have the annoying habit of being born out of the Flash age. We want to be able to have a drawing of something and animate, just like we did in Flash! However, this is obviously not possible in XNA since XNA is not a enriched content creation platform [...]]]></description>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-the-basics</link>
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		<title>Rotating A Sprite Towards An Object In XNA</title>
		<description><![CDATA[Often when creating games in 2D you need a sprite to rotate towards another object, whether that be a turret rotating towards an enemy or making something follow your mouse. Regardless of the use of this rotation the principle is the same. In this tutorial I use the basic concept of making something follow the [...]]]></description>
		<link>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna</link>
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		<title>Tile Based Placement in XNA</title>
		<description><![CDATA[Having just begun programming for XNA I thought I&#8217;d begin to share what I&#8217;ve been learning. One thing I definitely aim to do which I find lacking in many tutorials is explain the logic behind what I&#8217;m doing so it can be easily ported into other languages (such as Flash). For this tutorial I&#8217;m going [...]]]></description>
		<link>http://www.berecursive.com/2008/c/tile-based-placement-in-xna</link>
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		<title>Studying Computer Science at Uni in the UK in 2008</title>
		<description><![CDATA[Originally I&#8217;m from Canada. Yes that does make me Canadian, however, I&#8217;m actually pretty much English. Parents are English, Grandparents are English, Great Grandparents&#8230; you get the idea. So when I moved over here (the UK) to start in the Lower Sixth I felt like it should be a breeze. A Levels, i only have [...]]]></description>
		<link>http://www.berecursive.com/2008/university/studying-computer-science-at-uni-in-the-uk-in-2008</link>
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		<title>Interacting with Napster through C#</title>
		<description><![CDATA[Introduction I know that most of us tend to use MSN messenger nowadays (I realize the horrific bias in that statement but i clearly generalize to include myself and everyone i talk to&#8230; on MSN) and most of us listen to music whilst on the computer. I used to use iTunes, which has a handy [...]]]></description>
		<link>http://www.berecursive.com/2008/c/interacting-with-napster-through-c</link>
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