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	<title>Be Recursive &#187; auto-movement</title>
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	<description>Call Yourself.</description>
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		<title>Sprite Sheets in XNA: Auto-Movement</title>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-auto-movement</link>
		<comments>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-auto-movement#comments</comments>
		<pubDate>Thu, 31 Jul 2008 14:45:21 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[auto-movement]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[patrolling]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[sprite movement]]></category>
		<category><![CDATA[sprite sheets]]></category>
		<category><![CDATA[xna 2.0]]></category>
		<category><![CDATA[xna 3.0]]></category>
		<category><![CDATA[XNA CTP]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=81</guid>
		<description><![CDATA[You may want to start from my previous article on Keyboard Movement If you begin from my previous article then you should already have a decent template for what we&#8217;re about to create, which is auto-movement! We&#8217;ve all played games such as Final Fantasy or Pokemon that have sprites that walk around say, in a [...]]]></description>
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