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	<title>Be Recursive &#187; collision textures</title>
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	<description>Call Yourself.</description>
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		<title>Collision Textures and 2DRenderTargets in XNA</title>
		<link>http://www.berecursive.com/2008/c/collision-textures-and-2drendertargets-in-xna</link>
		<comments>http://www.berecursive.com/2008/c/collision-textures-and-2drendertargets-in-xna#comments</comments>
		<pubDate>Sun, 28 Dec 2008 03:00:01 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[collision textures]]></category>
		<category><![CDATA[placement]]></category>
		<category><![CDATA[tower defence]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[xna 3.0]]></category>

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		<description><![CDATA[I started making a Tower Defense Game which I will be sharing soon, including all my trials and tribulations and the theory behind it. Whilst making it I came across an interesting problem, which was how to tell whether or not the user could place the tower where they currently have the cursor. I thought [...]]]></description>
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