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	<title>Be Recursive &#187; follow</title>
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		<title>Rotating A Sprite Towards An Object In XNA</title>
		<link>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna</link>
		<comments>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna#comments</comments>
		<pubDate>Mon, 14 Jul 2008 11:20:47 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[2d rotation]]></category>
		<category><![CDATA[follow]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[rotate]]></category>
		<category><![CDATA[rotate sprite towards mouse]]></category>
		<category><![CDATA[rotating a sprite]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[sprite rotation]]></category>
		<category><![CDATA[xna 4.0]]></category>

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		<description><![CDATA[Often when creating games in 2D you need a sprite to rotate towards another object, whether that be a turret rotating towards an enemy or making something follow your mouse. Regardless of the use of this rotation the principle is the same. In this tutorial I use the basic concept of making something follow the [...]]]></description>
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