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	<title>Be Recursive &#187; source rectangles</title>
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	<description>Call Yourself.</description>
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		<title>Sprite Sheets in Xna: The Basics</title>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-the-basics</link>
		<comments>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-the-basics#comments</comments>
		<pubDate>Thu, 17 Jul 2008 08:15:41 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[4 directions]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[sheets]]></category>
		<category><![CDATA[source rectangles]]></category>
		<category><![CDATA[sprite sheets]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[timer]]></category>
		<category><![CDATA[xna 4.0]]></category>

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		<description><![CDATA[When designing 2D games, many of has have the annoying habit of being born out of the Flash age. We want to be able to have a drawing of something and animate, just like we did in Flash! However, this is obviously not possible in XNA since XNA is not a enriched content creation platform [...]]]></description>
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