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	<title>Be Recursive &#187; sprite sheets</title>
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	<description>Call Yourself.</description>
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		<title>Sprite Sheets in XNA: Auto-Movement</title>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-auto-movement</link>
		<comments>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-auto-movement#comments</comments>
		<pubDate>Thu, 31 Jul 2008 14:45:21 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[auto-movement]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[patrolling]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[sprite movement]]></category>
		<category><![CDATA[sprite sheets]]></category>
		<category><![CDATA[xna 2.0]]></category>
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		<category><![CDATA[XNA CTP]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=81</guid>
		<description><![CDATA[You may want to start from my previous article on Keyboard Movement If you begin from my previous article then you should already have a decent template for what we&#8217;re about to create, which is auto-movement! We&#8217;ve all played games such as Final Fantasy or Pokemon that have sprites that walk around say, in a [...]]]></description>
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		<title>Sprite Sheets in XNA: Keyboard Movement</title>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-keyboard-movement</link>
		<comments>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-keyboard-movement#comments</comments>
		<pubDate>Thu, 17 Jul 2008 14:26:23 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[2D animation]]></category>
		<category><![CDATA[animate sprite sheet]]></category>
		<category><![CDATA[character walk]]></category>
		<category><![CDATA[keyboard control]]></category>
		<category><![CDATA[move sprite sheet]]></category>
		<category><![CDATA[move sprite with keyboard]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[sprite movement]]></category>
		<category><![CDATA[sprite sheets]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[spritesheet]]></category>
		<category><![CDATA[xna 4.0]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=50</guid>
		<description><![CDATA[You may want to start from my previous article, Sprite Sheet Basics before beginning here! Previously we explored the basics of animating a sprite sheet in XNA, but we only allowed the Sprite Sheet to do literally that, animate. Here we will begin to put our new skills into use by allowing our user to [...]]]></description>
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		<title>Sprite Sheets in Xna: The Basics</title>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-the-basics</link>
		<comments>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-the-basics#comments</comments>
		<pubDate>Thu, 17 Jul 2008 08:15:41 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[4 directions]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[sheets]]></category>
		<category><![CDATA[source rectangles]]></category>
		<category><![CDATA[sprite sheets]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[timer]]></category>
		<category><![CDATA[xna 4.0]]></category>

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		<description><![CDATA[When designing 2D games, many of has have the annoying habit of being born out of the Flash age. We want to be able to have a drawing of something and animate, just like we did in Flash! However, this is obviously not possible in XNA since XNA is not a enriched content creation platform [...]]]></description>
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