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	<title>Be Recursive &#187; spritesheet</title>
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	<description>Call Yourself.</description>
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		<title>Sprite Sheets in XNA: Keyboard Movement</title>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-keyboard-movement</link>
		<comments>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-keyboard-movement#comments</comments>
		<pubDate>Thu, 17 Jul 2008 14:26:23 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[2D animation]]></category>
		<category><![CDATA[animate sprite sheet]]></category>
		<category><![CDATA[character walk]]></category>
		<category><![CDATA[keyboard control]]></category>
		<category><![CDATA[move sprite sheet]]></category>
		<category><![CDATA[move sprite with keyboard]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[sprite movement]]></category>
		<category><![CDATA[sprite sheets]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[spritesheet]]></category>
		<category><![CDATA[xna 4.0]]></category>

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		<description><![CDATA[You may want to start from my previous article, Sprite Sheet Basics before beginning here! Previously we explored the basics of animating a sprite sheet in XNA, but we only allowed the Sprite Sheet to do literally that, animate. Here we will begin to put our new skills into use by allowing our user to [...]]]></description>
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