Collision Textures and 2DRenderTargets in XNA

December 28, 2008

I started making a Tower Defense Game which I will be sharing soon, including all my trials and tribulations and the theory behind it. Whilst making it I came across an interesting problem, which was how to tell whether or not the user could place the tower where they currently have the cursor. I thought [...]

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Tile Based Placement in XNA

July 4, 2008

Having just begun programming for XNA I thought I’d begin to share what I’ve been learning. One thing I definitely aim to do which I find lacking in many tutorials is explain the logic behind what I’m doing so it can be easily ported into other languages (such as Flash). For this tutorial I’m going [...]

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