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	<title>Be Recursive &#187; tower defense</title>
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	<description>Call Yourself.</description>
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		<title>Collision Textures and 2DRenderTargets in XNA</title>
		<link>http://www.berecursive.com/2008/c/collision-textures-and-2drendertargets-in-xna</link>
		<comments>http://www.berecursive.com/2008/c/collision-textures-and-2drendertargets-in-xna#comments</comments>
		<pubDate>Sun, 28 Dec 2008 03:00:01 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[collision textures]]></category>
		<category><![CDATA[placement]]></category>
		<category><![CDATA[tower defence]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[xna 3.0]]></category>

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		<description><![CDATA[I started making a Tower Defense Game which I will be sharing soon, including all my trials and tribulations and the theory behind it. Whilst making it I came across an interesting problem, which was how to tell whether or not the user could place the tower where they currently have the cursor. I thought [...]]]></description>
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		<title>Tile Based Placement in XNA</title>
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		<pubDate>Fri, 04 Jul 2008 09:03:21 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[creators club]]></category>
		<category><![CDATA[creep]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[microsoft]]></category>
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		<category><![CDATA[placement]]></category>
		<category><![CDATA[tile]]></category>
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		<category><![CDATA[tile engine]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[tower defence]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xna 4.0]]></category>

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		<description><![CDATA[Having just begun programming for XNA I thought I&#8217;d begin to share what I&#8217;ve been learning. One thing I definitely aim to do which I find lacking in many tutorials is explain the logic behind what I&#8217;m doing so it can be easily ported into other languages (such as Flash). For this tutorial I&#8217;m going [...]]]></description>
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