Collision Textures and 2DRenderTargets in XNA

December 28, 2008

I started making a Tower Defense Game which I will be sharing soon, including all my trials and tribulations and the theory behind it. Whilst making it I came across an interesting problem, which was how to tell whether or not the user could place the tower where they currently have the cursor. I thought [...]

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Sprite Sheets in XNA: Auto-Movement

July 31, 2008

You may want to start from my previous article on Keyboard Movement If you begin from my previous article then you should already have a decent template for what we’re about to create, which is auto-movement! We’ve all played games such as Final Fantasy or Pokemon that have sprites that walk around say, in a [...]

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