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	<title>Be Recursive &#187; XNA</title>
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	<link>http://www.berecursive.com</link>
	<description>Call Yourself.</description>
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		<title>Collision Textures and 2DRenderTargets in XNA</title>
		<link>http://www.berecursive.com/2008/c/collision-textures-and-2drendertargets-in-xna</link>
		<comments>http://www.berecursive.com/2008/c/collision-textures-and-2drendertargets-in-xna#comments</comments>
		<pubDate>Sun, 28 Dec 2008 03:00:01 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[collision textures]]></category>
		<category><![CDATA[placement]]></category>
		<category><![CDATA[tower defence]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[xna 3.0]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=97</guid>
		<description><![CDATA[I started making a Tower Defense Game which I will be sharing soon, including all my trials and tribulations and the theory behind it. Whilst making it I came across an interesting problem, which was how to tell whether or not the user could place the tower where they currently have the cursor. I thought [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Sprite Sheets in XNA: Auto-Movement</title>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-auto-movement</link>
		<comments>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-auto-movement#comments</comments>
		<pubDate>Thu, 31 Jul 2008 14:45:21 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[auto-movement]]></category>
		<category><![CDATA[npc]]></category>
		<category><![CDATA[patrolling]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[sprite movement]]></category>
		<category><![CDATA[sprite sheets]]></category>
		<category><![CDATA[xna 2.0]]></category>
		<category><![CDATA[xna 3.0]]></category>
		<category><![CDATA[XNA CTP]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=81</guid>
		<description><![CDATA[You may want to start from my previous article on Keyboard Movement If you begin from my previous article then you should already have a decent template for what we&#8217;re about to create, which is auto-movement! We&#8217;ve all played games such as Final Fantasy or Pokemon that have sprites that walk around say, in a [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Sprite Sheets in XNA: Keyboard Movement</title>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-keyboard-movement</link>
		<comments>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-keyboard-movement#comments</comments>
		<pubDate>Thu, 17 Jul 2008 14:26:23 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[2D animation]]></category>
		<category><![CDATA[animate sprite sheet]]></category>
		<category><![CDATA[character walk]]></category>
		<category><![CDATA[keyboard control]]></category>
		<category><![CDATA[move sprite sheet]]></category>
		<category><![CDATA[move sprite with keyboard]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[sprite movement]]></category>
		<category><![CDATA[sprite sheets]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[spritesheet]]></category>
		<category><![CDATA[xna 4.0]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=50</guid>
		<description><![CDATA[You may want to start from my previous article, Sprite Sheet Basics before beginning here! Previously we explored the basics of animating a sprite sheet in XNA, but we only allowed the Sprite Sheet to do literally that, animate. Here we will begin to put our new skills into use by allowing our user to [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Sprite Sheets in Xna: The Basics</title>
		<link>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-the-basics</link>
		<comments>http://www.berecursive.com/2008/c/sprite-sheets-in-xna-the-basics#comments</comments>
		<pubDate>Thu, 17 Jul 2008 08:15:41 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[4 directions]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[sheets]]></category>
		<category><![CDATA[source rectangles]]></category>
		<category><![CDATA[sprite sheets]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[timer]]></category>
		<category><![CDATA[xna 4.0]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=42</guid>
		<description><![CDATA[When designing 2D games, many of has have the annoying habit of being born out of the Flash age. We want to be able to have a drawing of something and animate, just like we did in Flash! However, this is obviously not possible in XNA since XNA is not a enriched content creation platform [...]]]></description>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Rotating A Sprite Towards An Object In XNA</title>
		<link>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna</link>
		<comments>http://www.berecursive.com/2008/c/rotating-a-sprite-towards-an-object-in-xna#comments</comments>
		<pubDate>Mon, 14 Jul 2008 11:20:47 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[2d rotation]]></category>
		<category><![CDATA[follow]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[rotate]]></category>
		<category><![CDATA[rotate sprite towards mouse]]></category>
		<category><![CDATA[rotating a sprite]]></category>
		<category><![CDATA[sprite]]></category>
		<category><![CDATA[sprite rotation]]></category>
		<category><![CDATA[xna 4.0]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=8</guid>
		<description><![CDATA[Often when creating games in 2D you need a sprite to rotate towards another object, whether that be a turret rotating towards an enemy or making something follow your mouse. Regardless of the use of this rotation the principle is the same. In this tutorial I use the basic concept of making something follow the [...]]]></description>
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		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>Tile Based Placement in XNA</title>
		<link>http://www.berecursive.com/2008/c/tile-based-placement-in-xna</link>
		<comments>http://www.berecursive.com/2008/c/tile-based-placement-in-xna#comments</comments>
		<pubDate>Fri, 04 Jul 2008 09:03:21 +0000</pubDate>
		<dc:creator>Patrick</dc:creator>
				<category><![CDATA[C#]]></category>
		<category><![CDATA[Game Logic]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[creators club]]></category>
		<category><![CDATA[creep]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[mouse]]></category>
		<category><![CDATA[placement]]></category>
		<category><![CDATA[tile]]></category>
		<category><![CDATA[tile based]]></category>
		<category><![CDATA[tile engine]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[tower defence]]></category>
		<category><![CDATA[tower defense]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[xna 4.0]]></category>

		<guid isPermaLink="false">http://www.berecursive.com/blog/?p=7</guid>
		<description><![CDATA[Having just begun programming for XNA I thought I&#8217;d begin to share what I&#8217;ve been learning. One thing I definitely aim to do which I find lacking in many tutorials is explain the logic behind what I&#8217;m doing so it can be easily ported into other languages (such as Flash). For this tutorial I&#8217;m going [...]]]></description>
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		<slash:comments>3</slash:comments>
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